#pragma once
#include <thread>
#include "Socket.h"
#include "PlayerContainer.h"
#include "common.h"

const unsigned int PORT = 43594;
const unsigned int MAX_PLAYERS = 2048;

namespace Server {
	static bool running;
	static PlayerContainer* player_container;

	static unsigned int** ukeys;
	static void load_external_files();

	static void run();

};